

Meanwhile, in adventure mode, the cooperative mode may be a tad more dangerous, with users having created fierce pets and structures that may make survival difficult. In creative mode, users can create creatures with the help of their friends or other players. The more the team of developers learns about the way users want to play the game, the more it will be tailored and tweaked to offer more, different experiences.įor both creative mode and adventure mode, there is a cooperative mode, meaning that users can play with other players across the world. Jarrett Green, Curse Gamepedia We love this game We love this game very much. Nathan Grayson, Kotaku CHKN’s focus on giving value and life to your creations outside of the simple joy of building may be the first big step in the genre since Minecraft. To view reviews within a date range, please click and drag a selection on a graph above or click on a. Explore, craft, and surviveall with the help of your very own creations. That’s why betaworks is launching CHKN as part of Steam’s early access program. I actually really like the ideaA world populated by tame-able creatures. About This Game CHKN is an open-world sandbox game where life itself is your strongest tool Create fantastic creatures in an open-world sandbox game like no other. The idea is for players to use their imagination and see where it takes the game. What’s perhaps more interesting is that there is no objective or goal associated with either mode of the game. For example, a creature made entirely of snake parts and tarantula parts will be more difficult to tame than an animal made of sheep parts and puppy parts. What’s interesting is that these creatures are constantly changing, and their emotional makeup is based on their physical makeup. The avatar can also find creature parts to build out their own creatures, or try to collect food and tame an already-existing creature. Your avatar must wander around and search out food and wood to feed themselves and build structures that will help shelter forthcoming creatures. In adventure mode, you start out with nothing. From there, you can construct a creature out of whatever parts you want, giving him or her an elephant head, a giraffe neck, a tarantula torso and pig legs.

In creative mode, you start with a pre-found inventory of creature ‘parts’ like a head, legs, torso, etc. The little guy can wander around and interact with other creatures in the world.

In either case, you start with an avatar that represents you. The game has two modes: creative mode and adventure mode. It’s a Sandbox game that lets you build not only structures, but actual creatures, all of which have their own emotional features that learn over time. Imagine that Minecraft had a baby with a Tamagotchi from the 90s and you’ll have a pretty clear idea of how CHKN works. Today, the startup studio is launching its second game in the form of CHKN. Just take Dots, for example, which ended up spinning out of betaworks as its own game studio. Betaworks doesn’t often launch games, but when they do, it tends to stick.
